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James H. Schmitz

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Analog Sept. 1972

Analog Sept. 1972

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

The Symbiotes (Analog September 1972). Trigger Argee discovers an eight-inch tall man hiding among utensils on her restaurant lunch table. She helps him escape his pursuer and teams up with Telzey, but is captured when Telzey leaves to contact the Psychology Service for help, and wakes up later in a distant star system. Then begins an odyssey to escape and free the little people, during which she discovers she has latent, if limited, psionic abilities that she needs to cultivate for her own protection. After her adventure, Telzey assures her that being a functioning psi is not such a disadvantage. Reprinted in T’nT: Telzey and Trigger.

Baen Books Telzey Reprints

Psience Fiction

Analog March 1972

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

Child of the Gods (Analog March 1972). A dangerously accomplished psi takes control of Telzey’s mind when her guard is down, forcing her to deal with an alien creature that is causing disasters at his crystal mine on Maunafra. He is also illegally mining djeel, the oil which the alien needs to escape the planet on which it has been stranded—which is the root cause of the problem. Reprinted in T’nT: Telzey and Trigger.

Lion Game

Analog August 1971

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

The Lion Game (Analog August and September 1971). Telzey doesn’t entirely trust the Psychological Service, but occasionally teams up with them for mutual benefit. The Service has detected that there’s a new psi awareness of Telzey’s abilities at her college, and makes arrangements for her to Tinokti as an agent—and as bait! That sets her up for a nerve-wracking chase between connecting portals on the planet, where everyone can be an enemy. Reprinted in The Lion Game.

Poltergeist

Analog July 1971

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

Poltergeist (Analog July 1971). This is a very short piece in which Telzey, off on a weekend by herself, encounters a distraught man threatened by his own unrealized alternate personality, and has to find a way to deal with it, in order to save him and herself. Reprinted in Telzey Amberdon (Baen, 2000).

Glory Day

Analog June 1971

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

Glory Day (Analog June 1971). Telzey and Trigger are stunned, kid- napped, and wind up on Askanam, a day before the annual Glory Day tournaments in a political scheme that involves other telepaths. Telzey’s psionic abilities are more highly developed than the others’ and she helps Trigger develop a mind- shield. Still, they have a tough time working their way out of a danger- ous situation. Reprinted in T’nT: Telzey and Trigger (Baen, 2000).

Company Planet

Analog May 1971

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

Company Planet (Analog, May 1971). Telzey travels to Fermilaur, where a friend is undergoing “body remodeling,” which doesn’t sound like a good idea to Telzey. While on the planet, she uncovers a conspiracy, and her life is in danger when the powers that be suspect she is a telepath. She enters the mind of a telepathic pet animal and plants distracting thoughts to keep it from alerting its owner about her abilities. Reprinted in The Telzey Toy.

The Telzey Toy

Analog January 1971

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

The Telzey Toy (Analog January 1971). A producer of biological the- ater puppets that supposedly have no self-awareness kidnaps Telzey and makes a self-aware duplicate of her who agrees to be called Gaziel. Telzey’s psi abilities have been repressed until the man, Ti, can learn how to control them and her for his own purposes. Telzey needs to free herself as well as Gaziel, who will gradually be able to develop her own distinct personality when free to do so.

Compulsion

Analog June 1970

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

Compulsion (Analog June 1970). Telzey Amberdon meets Trigger Argee for the first time. The tree-like siren creatures, known to themselves as Hanas, cause an addiction in humans and other creatures who come in contact with them, and on the three planets they cover, have gradually changed all other creatures until they are little more than parasites.

Resident Witch

Analog May 1970

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

Resident Witch (Analog May 1970). Telzey agrees to help Wellan Dasinger locate a man who has been abducted by his brother and hidden until he can be permanently disposed of; but the situation proves to be more complex than anticipated, and Telzey risks her life and safety in a temporary personality exchange in order to bring matters to conclusion. Reprinted in The Telzey Toy (DAW #82 1973).

Sleep No More

Analog August 1965

Excerpt from Joe Wehrle, Jr.’s article on “The Telzey Amberdon Stories of James H. Schmitz” in The Digest Enthusiast No. 7:

Sleep No More (Analog August 1965). Telzey is still in danger from the source behind the spook attack—seemingly to trap a psi—but this time she is menaced by a teleporting creature. What happens when a psi creature is tricked into materializing inside solid rock? We find out. Reprinted in The Lion Game (DAW #38 1973, British hardcover from Sidgwick and Jackson, 1976).